3D Rendering of a Fiat 500
Rendering I did of a Fiat 500 in 3d Max 5. All renderings are done with Light Simulations based on Pure physics phenomena . To do photo realistic renderings I creare all materials and lights according to material properties which can start from the angle a light will reflect on a surface to the specific gravity of a fluid.After that is the studio setup. From what I know of photography the studio setup in real life and in softwares are very similar. The same rules apply .Light bounce ,surface illumination ,camera angle ,backlighting etc.

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Light Simulations based on Pure physics phenomena????
it really sound interesting, or say confusing.
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